package Generator;

import info.gridworld.actor.Actor;
import info.gridworld.actor.ActorWorld;

public abstract class Terrain extends Actor{
	public static ActorWorld world;
	protected void act(){
		return;
	}
	public static void setWorld(ActorWorld w){
		world = w;
	}
	public static ActorWorld getWorld(){
		return world;
	}
}
